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All hail the Iron Lords! Level advantages are enabled in Iron Banner, so your Light should be as strong as possible.
Available as post-game drops:
- Rank 2 – Helmets
- Rank 3 – Class Items, Haakon’s Hatchet
- Rank 4 – Deidris’s Retort
Bounties
Wear the IB emblem, shader, and class item to get the most reputation!
Weapons
Iron Banner weapons cost 90 Legendary marks and are 280 Attack. Haakon’s Hatchet & Deidris’s Retort are available for purchase at rank 4 & 5 respectively.
Haakon’s Hatchet (Rank 4)
Deidris’s Retort (Rank 5)
| Name | Type | Strength |
|---|---|---|
| Finnala’s Peril | Hand Cannon | Impact |
| Haakon’s Hatchet | Auto Rifle | Reload, AA |
| Nirwen’s Mercy | Pulse Rifle | Stability |
| Colovance’s Duty | Scout Rifle | Impact, Range |
| Weyloran’s March | Sniper Rifle | RoF, AA |
| Ashraven’s Flight | Fusion Rifle | Impact, Range |
| Ironwreath-D | Sidearm | Stability, Reload |
| Deidris’s Retort | Shotgun | RoF, Reload |
| Tormod’s Bellows | Rocket Launcher | Velocity, Reload |
| Bretomart’s Stand | Machine Gun | Impact, Stability |
Armor
Iron Banner armor costs 40 Legendary Marks and is 280 Defense.
Hunter
- Iron Companion Boots | Rank 3
- Iron Companion Mask | Rank 4
Titan
- Iron Companion Greaves | Rank 3
- Iron Companion Helm | Rank 4
Warlock
- Iron Companion Legs | Rank 3
- Iron Companion Hood | Rank 4
What’s New
- The tempered buff is also now automatically applied and continues to grow in effectiveness each day of the event.
- Packages from Lord Saladin upon reaching Rank 3 and Rank 5
- Iron Banner Artifacts can be obtained from the Rank 3 package
- Iron Banner Ghost Shells can be obtained from the Rank 5 package or activity completion rewards
Learn more about the damage changes with Derek Carroll in this announcement.
Teamwork is Key
While the new offensive subclasses for Titans and Warlocks have proved thrilling in standard Crucible, the teamwork based mechanics of Iron Banner give more breathing room to Defenders, Nightstalkers, and Sunsingers. Support subclasses provide both defensive and offensive advantages to their fireteams, without distributing heavy fire. Depending on preferences and strengths, offensive subclasses are also vital to Iron Banner, as they make up the aggressive front lines needed to capture well-defended zones.
Classic Control mode welcomes players of several play styles, but Iron Banner ensnares lone wolves and teams who avoid the objective. The new weekly and daily bounties that Lord Saladin bears encourage success and proficiency not only as an individual, but as a team. Ideally, one should play matches with a full fireteam of six, which would allow players to communicate enemy positions and vulnerable zones. Even without communication, matchmade fireteams should stick in groups, always making sure that your allies have cover fire, and someone to watch their back.
The Appeal
Iron Banner allows players to flaunt their high-level gear, while simultaneously proving their skills at PvP. Those who are bored with lackluster matches in standard Crucible and want some more challenge are invited to the test of the Iron Banner. Iron Banner demands teamwork, consistency, and dominance on the battlefield; where chivalry is an afterthought and savage multikills are as rewarding as ever.
Are you picking up this new Iron Banner gear? Let us know! Learn how to rank up fast with this guide by GenericDreadHead!
For new Crucible discussion:
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