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Wednesday, January 27, 2016

Experience the Ultimate Food Fight with Organic Panic on Xbox One

When I first moved to New York in 2007, I stayed with my brother, Damon, in his gaming studio office/living space, which he was closing down to focus on developing 2D technology to make a new kind of game. He had built an interesting demo of the product that would become Organic Panic. It was very rough, but the potential got me very excited: really powerful physics, including liquids, in a 2D platfomer. Levels weren’t perfectly hand-crafted – they were modular, so that different tools, objects, textures, liquids and characters could be easily mixed and matched, which offered almost unlimited...
See the rest of the story on Xbox Wire

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