In 2014, our team started an independent games company in a tiny closet of an office, working in bars until early hours of the morning to pay rent and bills. Often working 70-hour work weeks to make sure our game could be made, it was a tough challenge but we truly had a hunger to push the boundaries of video games as a medium outside of AAA development and make a unique game like no other. That game turned out to be Pneuma: Breath of Life, our story-driven first person puzzler that was part of Xbox’s Games with Gold line...
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Thursday, March 10, 2016
Electrifying First-Person Puzzler The Turing Test Coming to Xbox One in August 2016
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