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Tuesday, August 2, 2016

Gear, Rewards, Advancement, & Ornamentation

Rise of Iron Summary

Here’s what you’ll find in Rise of Iron, in brief:

  • Felwinter Peak, a new Social Space featuring new vendors, a new Cryptarch, and wolves
  • 5 Campaign Story Missions, plus other Missions and Quests (exact numbers not known yet)
  • The Plaguelands, a new high level Patrol featuring both revamped Winter Cosmodrome areas and entirely new zones to explore
  • New enemies: The SIVA-infected Fallen Devil Splicers
  • The Archon’s Forge, a new cooperative arena discoverable in The Plaguelands
  • New and Reimagined Strikes
  • Wrath of the Machine, the new Raid, available September 23rd!
  • Supremacy, the new PVP mode
  • 4 new Crucible maps
  • Iron Banner re-invented
  • Artifacts reworked from the ground up
  • New Max Light Level
  • New Armor, Weapons, and Rewards
  • Ornamentation, a new way to re-skin armor and weapons
  • Hints at the future of Destiny

Wow, that’s a lot! We’re excited too, but rather than jump in feet first, let’s unpack each piece in digestible chunks. To start off, here’s something everyone can get excited about: new Weapons, Armor, customization, rewards, and more!

Light Level

Bungie previously promised a “significant” light level increase with this expansion, but many were doubtful that they would deliver on that promise. Here are the facts:

New Light Level Cap at Rise of Iron Launch: 385

New Light Level Cap at Raid Hard Mode Launch: 400

New Rewards

Infusion Stays The Same, Base Light Levels Go Up

The current Infusion system, featuring 1:1 Light Level advancement and items dropping at or above your current items’ level will remain in place and unchanged as promised.

In addition, Game Informer revealed that, just as with The Taken King, Uncommon and Rare (Green and Blue) gear will drop at higher light levels (potentially up to 350 for Rare items) than currently possible. This suggests that Vendor Gear may also be getting a boost, although we can’t confirm that at this time.

Artifacts

Rise of Iron Record Book

Rise of Iron will also release with a new free Record Book which tracks all activity in Rise of Iron account-wide. As you complete missions, quests, and other activities from the new expansion, you will gain percentage points of completion, and as with past Record Books will receive rewards at set intervals. These rewards will include:

  • Full Iron Lord armor for all Character Classes
  • Multiple new Emblems
  • New Shader
  • The new Iron Song Ghost Shell (not pictured)
  • Other currently unrevealed rewards

Strike Exclusives and Skeleton Keys

Nightfalls and Strike Playlists are getting a new inventory item added to their Loot Tables: The Skeleton Key. These keys, which will drop randomly at the end of missions, can be used in Strikes featuring exclusive items to get a guaranteed drop of one of those Exclusive by opening something called a “Strike Hoard” – a new chest that will be appearing upon completion of Strikes, even outside of the Weekly Playlists.

Weapons, New and Old

rise of iron weapons

From new Iron Banner weapons (see above) to revamped Year 1 guns, Rise of Iron promises tons of new options for inflicting devastation in both story and crucible game modes.

Exotics

In terms of Year 1 weapons, we already know that Gjallarhorn is coming back (in black, etc), but there’s one other infamous Year 1 Exotic that will be making a triumphant (ominous?) return in Rise of Iron: yes, if you haven’t heard, THORN is coming back at full light levels. No word yet on whether there will be further adjustments to its perks or stats, but we do know that it’s getting a new Exotic Quest. For those of us already sporting Year 1 models, it’s not year clear if the updated version will be immediately available through the kiosk or if we’ll have to work for it the same as everyone else.

Among other Exotics hinted at include Warlock boots (Are they finally real?), a Sidearm allegedly reminiscent of the Robocop gun, and a pulse rifle that “blossoms out a cloud of seeking energy from a successful precision kill”. Yeah, that sounds pretty awesome to us, too!

But what really stood out from the pack is a reimagining of the very first gun any of us ever touched in Destiny: the Khvostov. The old Khvostov 7G-02 from the very first mission has been re-specced as the Exotic Khvostov 7G-0X, a truly unique Exotic by the sound of it. Like Gjallarhorn and Thorn, it will be the reward for a new Exotic Weapon quest, but unlike other Exotics, it doesn’t have a single Exotic perk that defines it. Instead, Bungie is trying something brand new that has our internal theorycrafters jumping to get a closer look.

Instead of one Exotic ability, the new Khvostov has a special set of perk columns that allow you to turn it into the primary of your dreams, customizing everything from firing mode (autofire, burstfire, or single shot) to Rate of Fire (900 RPM and 450 RPM are mentioned specifically) and there are more, as yet unrevealed options. According to Game Informer, they calculated more than 100 possible variations of the Khvostov’s perks, which suggests there are at least two other unknown perk columns that could toggle other stats such as Range, Stability, Aim Assist, Magazine Size, Handling – perhaps even a trade-off for damage?

We won’t know until Bungie reveals more, but the possibilities are exciting indeed!

Relics

Game Informer’s time with Rise of Iron also revealed details of the Relics appearing in Rise of Iron.

You’re already familiar with how awesome Saladin’s flaming axe looks, but here’s how it actually works: The weapon recharges ammo with light attacks, and expends it in large amounts when you trigger a wave of fire using your heavy attack. Even better, if you can keep your ammo above a certain threshold, it inflicts double damage for massive devastation!

We’ll also see Shock Cannons dropping, presumably an Arc variant of the now familiar Scorch Cannon that originated with House of Wolves and continues to appear frequently in Prison of Elders and a few other missions.

Finally, the trailer video for this new article featured a brief clip of gameplay from the new Supremacy game mode showing players dropping “Crests”, which must be collected to score points. Perhaps not quite an artifact, but worth mentioning!

New Armor

These new armor sets really speak for themselves. Take a look!

rise of iron armor rise of iron trials armor rise of iron raid armor

Ornamentation

We’ve saved one of the most exciting changes for last! Rise of Iron will feature a new weapon and armor modifier, currently termed Ornamentation (the name may change before launch), which can essentially “re-skin” your weapons and armor to give your Guardians a truly unique appearance. Ornaments can dramatically change the appearance of both armor and weapons, including existing Year 2 Exotic Weapons, and can be obtained in a few different ways.

In a move that some might grumble at, some of the new modifiers drop from new Radiant Treasure boxes, said to be available in a manner similar to Sterling Treasures, with a set amount obtainable each week for all players and unlimited amounts able to purchased via microtransactions at the Eververse Trading Company. These are currently set to include Exotic Weapon re-skins, which change familiar weapons such as Invective and Monte Carlo to be SIVA or Iron Lord themed, as well as Iron Lord armor Ornaments (think fur-lining and horns).

Other Ornament sets will only be available through high level play, such as flawless Trials of Osiris runs and likely the Raid.

Stay Tuned…

There’s a lot more yet to talk about, including details of the Campaign, Strikes, exciting hints about the Raid, and some very interesting updates coming to the Crucible!



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