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Thursday, September 8, 2016

2.4.0 Patch Notes

This article can also be found at Bungie.net

Click here to read the weapon patch notes.

Armor

General

  • Fixed a bug causing +1 armor perks to sometimes fail to function
  • Class items can now accept shaders

Activities

Public Events

1st Daily Public Event Gold completion:

  • 1x Legendary Engram(once level 40; upgrade engram before)
  • 15x Destination Materials
  • 15x Legendary Marks
  • 5x Motes of Light
  • Very low chance of Exotic Shard
  • 4k XP – core, subclass, gear
  • 25x Vanguard Rep

Repeated Gold Public Events:

  • 200x Glimmer
  • Chance of 2-5 Destination Materials
  • Chance of 1-2 Motes of Light
  • 1.5k XP
  • Green/Blue Engram
  • 25x Vanguard Rep

Repeated Silver Public Events: 

  • 100x Glimmer
  • Chance of 2-3 Destination Materials
  • 750 XP

Repeated Bronze Public Events: 

  • 50x Glimmer
  • Chance of 1-2 Destination Materials
  • 500 XP

Quests

  • Quest menu has been changed and renamed to Progress
  • Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu
  • Quest, Bounty, and Reputation displays have been adjusted

Crucible

General 

  • Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often
  • Fixed an issue where Crucible activity tooltips where showing the wrong icon
  • Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches
  • Fixed some reward logic associated with vanity items from Shaxx Weekly package
  • The Crucible Quest “Factions” New Monarchy will no longer ask the player to earn points in the Salvage playlist
  • Crucible Quartermaster Weekly bounties have been removed
  • Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued
    • Sterling Treasure is still available from Prison of Elders and Eververse

Game Types

General 

  • 3v3 gametypes gives slightly less Heavy Ammo per brick

Trials of Osiris

  • Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30

Elimination

  • Heavy Ammo now only appears at one central location in Elimination matches
  • Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn

Salvage

  • Reduced initial Relic Capture spawn delay, from 15 to 10 seconds
  • Reduced time between Relic spawns, from 25 to 15 seconds
  • Reduced countdown time on enemy probe, from 45 to 30 seconds
  • Increased interaction radius on enemy probe, from 3 to 5 meters
  • Increased successful sabotage score from 150 to 200 points
  • Changed scoring so that now only the interacting player gets points for a successful sabotage

Rift

  • Added an overshield on player spawn to cut down on spawn-camping
  • Extended runner damage resistance when picking up spark by a few seconds

Maps 

Rusted Lands

  • Added invisible physics to stop players from escaping intended playable area

Vertigo

  • Added invisible physics to stop players from escaping intended playable area

Pantheon

  • Rotated lower Heavy Ammo crate to keep ammo from falling off the map

Crossroads

  • Added invisible physics to stop players from escaping intended playable area

Blind Watch

  • Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo

UI

  • Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages
  • Clan Roster has been added, but will not be immediately available
  • The Inventory menu has been modified to add Ornaments
  • Abandoned Quest Kiosk menu pagination now allows users to view more than the first page


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